Presentations

2019

Bonus, J. A., Matthews, N., & Wulf, T. (2019, May).  The impact of moral expectancy violations on audiences' parasocial relationships with movie heroes and villains. Paper presented at the International Communication Association 69th Annual Conference, Washington, D.C.

Bowman, N. D., Wulf, T., Velez, J. A., & Breuer, J. (2019, September). That bygone feeling. Controller haptics and gaming nostalgia. Paper presented at the 11th Meeting of the Media Psychology Division of the German Association of Psychology. Chemnitz: Germany. 

Wulf, T., Bonus, J. A., & Matthews, N. (2019, May). The cost of clairvoyance: Enjoyment and appreciation of popular films as a function of affective forecasting errors. Paper presented at the International Communication Association 69th Annual Conference, Washington, D.C.

Wulf, T., Rieger, D., Kümpel, A., & Reinecke, L. (2019, September). Harder, better, faster, stronger? 

The relationship between cognitive task demands in video games and recovery experiences. Paper presented at the 11th Meeting of the Media Psychology Division of the German Association of Psychology. Chemnitz: Germany. 

2018

Bowman, N. D., Wulf, T., Breuer, J., & Velez, J. (2018, May). Invoking gaming nostalgia: Past play, entertaining experiences, and social others. Paper presented at the International Communication Association 68th Annual Conference, Prague, Czech Republic.

Wulf, T. & Baldwin, M. (2018, January). Me, myself, and Pikachu: Mediennostalgie als Mediennutzungs- und Wirkungsfaktor am Beispiel Pokémon Go. [Media nostalgia as a factor for media usage and media effects taking the example of Pokémon Go.] Paper presented at the annual meeting of the DGPuK-Division „Rezeptions- und Wirkungsforschung", Hohenheim, Germany. 

Wulf, T. & Baldwin, M. (2018, May). Me, myself, and Pikachu: Explaining the success of Pokémon Go with nostalgic media experiences. Paper presented at the International Communication Association 68th Annual Conference, Prague, Czech Republic.

Wulf, T., Bonus, J. A., & Rieger, D. (2018, May). The inspired time traveler: Media-induced nostalgia fosters self-continuity. Paper presented at the International Communication Association 68th Annual Conference, Prague, Czech Republic. 

2017

Bowman, N. D., Wulf, T., Breuer, J., & Velez, J. (2017, November). Those Good Ol’ Pixels: Exploring Player’s Video Game Nostalgic and Social Game Memories. Paper presented at the National Communication Association annual meeting, Dallas.

Bowman, N. D., Wulf, T., Velez, J. A., & Breuer, J. (2017, October). Playing with the pixelated past: Need satisfaction and entertainment experiences in gaming memories. Paper presented at the 18th Annual Conference of the Association of Internet Researchers. Tartu: Estonia.

Breuer, J., Velez, J. A., Bowman, N. D., Wulf, T., & Bente, G. (2017, May). “Pass me the rock and I pass you the dough” - The effects of coplayer supportiveness and difficulty in a sports video game on prosocial behavior. Paper presented at the 66th Annual International Communication Association Conference. USA: San Diego.

Wulf, T., Beckert, S., & Schneider, F. M. (2017, May).  Watching players: An exploration of the drivers of media enjoyment using the live video game broadcasting platform Twitch. Paper presented at the 66th Annual International Communication Association Conference. USA: San Diego.

Wulf, T., Breuer, J., Bowman, N. D., Velez, J. A. (2017, September). Once upon a game: Gaming nostalgia, need-satisfaction, and well-being. Paper presented at the 10th Meeting of the Media Psychology Division of the German Association of Psychology. Landau: Germany. 

Wulf, T., Schmitt, J. B., & Rieger, D. (2017, May).  Blissed by the past: Media-induced nostalgia as audience response factor for subjective and psychological well-being. Paper presented at the 66th Annual International Communication Association Conference. USA: San Diego.
 
 

2016

Wulf, T. (2016, June). Play it again?! Nostalgia and the motivation to re-play video games. Paper presented at the 65th Annual International Communication Association Conference. Fukuoka: Japan.  

Wulf, T., Rieger, D., Breuer, J., & Bente, G. (2016, June). United we spend, divided we brawl? The influence of players’ interdependence on need satisfaction and charitable behavior. Paper presented at the Preconference “Just Games?” of the ICA Game Studies Division.Tokyo: Japan. 

2015

Rieger, D., Kneer, J., Frischlich, L., Wulf, T., Rutkowski, O., & Bente, G. (2015, May). Enhancing Vitality - Physiological Evidence for the Recovery Potential of Entertaining Movies. Paper presented at the 64th Annual International Communication Association Conference. San Juan: Puerto Rico. 

Wulf, T., Rieger, D., Frischlich, L., Rutkowski, O., & Bente, G. (2015, May). Wallowing in media-past: Personal and collective triggers of media-induced nostalgia. Paper presented at the 64th Annual International Communication Association Conference. San Juan: Puerto Rico. 

2014

Wulf, T., Rieger, D., Bente, G. (2014, May). The winner takes it all: The effect of in-game success on mood repair. Paper presented at the 64th Annual International Communication Association Conference. Seattle: USA. 

2013

Wulf, T., Rieger, D., Kneer, J., & Bente, G. (2013, September). The arcane force of arcade games: Killing inky as a hanky. Poster presented at the 8th Meeting of the Media Psychology Division of the German Association of Psychology. Würzburg: Germany.